In this sample, the color level is controlled for
each cell by a simple equation that involves only adjacent cells.
This sample solves the Rubik's cube. It's magic!
This sample shows how to make n-body simulations
It includes gravitation and simple collision handling.
Obviously it is much slower and more cumbersome than it would be using OpenCL.
so it won't currently work with ANGLE.
Refraction sample implements just the refraction of
light when it moves from the bottom of the water container to the eye.
Simple 3D fire effect can be seen here. This one uses
This sample has a bit more heavy shader than the
other samples on this page. It might take a minute or so for the shader to compile,
so do not kill the page too soon.
WARNING: Might crash your computer, do not try with older GPUs.