WebGL Samples
Flow
In
this sample, the color level is controlled for
each cell by a simple equation that involves only adjacent cells.
Rubik's cube
This
sample solves the Rubik's cube. It's magic!
N-body simulation
This
sample shows how to make n-body simulations
in GPU.
It includes gravitation and simple collision handling.
Obviously it is much slower and more cumbersome than it would be using OpenCL.
Requires
VTF.
Refraction sample
Refraction
sample implements just the refraction of
light when it moves from the bottom of the water container to the eye.
Flag demo
A flag waving in the wind.
There is also a simple 3D fire effect.
The sample can be seen
here.
This one uses
VTF too.
Xmas star
This
sample has a bit more heavy shader than the
other samples on this page. It might take a minute or so for the shader to compile,
so do not kill the page too soon.
Video effects
Some simple webcam effects.
Click here!
Env mapped webcam
Click here!
Icicle demo
Another sample using webcam and env mapping.
Click here!
Stars demo
Yet another sample using webcam. Now with a simple particle system.
Click here!