sample, the color level is controlled for
each cell by a simple equation that involves only adjacent cells.
solves the Rubik's cube. It's magic!
shows how to make n-body simulations
It includes gravitation and simple collision handling.
Obviously it is much slower and more cumbersome than it would be using OpenCL.
implements just the refraction of
light when it moves from the bottom of the water container to the eye.
A flag waving in the wind.
There is also a simple 3D fire effect.
The sample can be seen here
This one uses
has a bit more heavy shader than the
other samples on this page. It might take a minute or so for the shader to compile,
so do not kill the page too soon.
Some simple webcam effects.
Env mapped webcam
Another sample using webcam and env mapping.
Yet another sample using webcam. Now with a simple particle system.